45-60 min
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Lesson 1 of 0
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How to Program an 8x8 Matrix with Arduino

45-60 min

Intermediate

14-18

What Will You Learn?

You will learn more about programming and electronics to control 64 LEDs, with the help of loops, arrays and creating your own functions.

Make the Connections

Step 1

You will start making the connections, like the following image:

Define Your Variable

Step 2

The matrix has columns and rows, like a Cartesian plane, to turn on the LEDs, you will access them with coordinates; Define the columns and rows at the beginning of the code, using #define as follows:

#define ROW_1 2

#define ROW_2 3

#define ROW_3 4

#define ROW_4 5

#define ROW_5 6

#define ROW_6 7

#define ROW_7 8

#define ROW_8 9

#define COL_1 10

#define COL_2 11

#define COL_3 12

#define COL_4 13

#define COL_5 A0

#define COL_6 A1

#define COL_7 A2

#define COL_8 A3

A tip: most arduinos have 13 digital pins, these allow you to send electricity and control outputs such as LEDs or motors. Although it has the pins that are Analogue, which allow the outputs and inputs, this means sensors of light, temperature, humidity, among others. You will use the Analog Pine for the missing columns (5 to 8)

Step 3

With your variables defined, you will create a variable to access your columns and lines, to work much easier, write the following:

const byte rows [] = {

    ROW_1, ROW_2, ROW_3, ROW_4, ROW_5, ROW_6, ROW_7, ROW_8

};

const byte col [] = {

  COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8

};

Step 4

Now place the coordinates of the LEDs that will turn on, start by turning on all of them, with the following code:

ALL byte [] = {B11111111, B11111111, B11111111, B11111111, B11111111, B11111111, B11111111, B11111111};

This variable called “ALL”, the B represents the line, and in front you have 1, this means that it will turn on you can write 0 to turn off, and each of these numbers represent the eight columns, completing your matrix.

Void Setup Section

Step 5

In the void setup section, we place our pins, we will use the loop for, copy and paste the following code:

for (byte i = 2; i <= 13; i ++) {

        pinMode (i, OUTPUT);

}

    pinMode (A0, OUTPUT);

    pinMode (A1, OUTPUT);

    pinMode (A2, OUTPUT);

    pinMode (A3, OUTPUT);

The “for” helps you by placing pins 2 to 13 as OUTPUT, you create a loop that continues with all the pins marking them as output, when it ends, it continues with the analog pins marking them one by one.

Create a Function

Step 6

You are almost done with your code, now create a function, this is a part or fraction of code that is going to be executed, this will help you control the matrix of leds

void drawScreen (byte buffer2 [])

 {

   // Turn on each row in series

    for (byte i = 0; i <8; i ++) // count next row

     {

        digitalWrite (rows [i], HIGH); // initiate whole row

        for (byte a = 0; a <8; a ++) // count next row

        {

          // If the LEDs are backwards, put (buffer2 [i] >> a)

          digitalWrite (col [a], (~ buffer2 [i] >> a) & 0x01); // initiate whole column

          

          delayMicroseconds (100); // uncoment delay for different speed of display

          // delayMicroseconds (1000);

          // delay (10);

          // delay (100);

          

          digitalWrite (col [a], 1); // reset whole column

        }

        digitalWrite (rows [i], LOW); // reset whole row

        // otherwise last row will intersect with next row

    }

}

You wrote “void drawScreen” which declares and in parentheses the action you want it to do.

The function will help to show what you want, it has a For, which for each row will reset all the LEDs and activate the ones you need taking into account the columns.

Void Loop Section

Step 7

Once the function is finished, in the “void loop” section we will write the following code:

void loop () {

  drawScreen (ALL);

}

Step 8

Verify, save and upload the code to your arduino, you will see how all the LEDs light up. This is because we are using the ALL in “void loop” where we made all the LEDs light up, you can change or add different variables of letters, numbers or figures.

What's Next?

Try Out Other Shapes

They can experiment with creating different shapes, letters, shapes, or even emojis. Use your creativity to create and experiment with what you have learned.

You can make a timer so that a letter appears, wait a while and another appears to be able to read a word or an animation appears.

Further Resources

Vocabulary

function: is a section of a program that calculates a value independently from the rest of the program

void setup: The setup () function is called when a sketch begins. Use it to initialize variables, pin modes, start using libraries, etc. The setup () function will only run once, after every power-up or reboot of the Arduino board.

void loop: After creating a setup () function, which initializes and sets initial values, the loop () function does just what its name suggests and repeats consecutively, allowing your program to change and respond. Use it to actively control the Arduino board.

int: Integers are your main data type for storing numbers.

#define: It is a useful C ++ component that allows the programmer to name a constant value before compiling the program. The constants defined in arduino do not take up program memory space on the chip. The compiler will replace references to these constants with the value defined at compile time.

pinMode: Sets the specified pin to behave as an input or an output.

digitalWrite: Write a HIGH or LOW value to a digital pin. Its voltage will be set to the corresponding value: 5V (or 3.3V on 3.3V boards) for HIGH, 0V (ground) for LOW.

delay: Pauses the program for the time (in milliseconds) specified as a parameter. (There are 1000 milliseconds in a second.)

Learn More!

Diego Francisco June 4, 2021
Soy Maker de tiempo completo e inquieto en saber como funcionan las cosas leal amigo del conocimiento I am a full-time Maker and restless in knowing how things work, loyal friend of knowledge.
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