Creative Competencies

Our Camp Adventures are designed to encourage young people to develop their own ideas, to experiment, and to innovate. Teaching young people the activities themselves is not the primary goal. Rather, the goal is to enable young people to develop their own projects and to foster motivation and confidence in their ability to learn.

Through these projects, you can help campers develop creative competencies. Here are the five key competencies that we identified as outcomes for young people who participate in creative learning and making!

Identify as a creator or maker.

Young people develop positive attitudes toward creating hands-on projects

Develop confidence in creative expression.

Young people feel capable of bringing their ideas to life by designing, experimenting, iterating, and persisting through failures.

Acquire technical tool literacy.

Young people become familiar with a variety of tools and technologies that they can use to make projects.

Become aware of STEAM.

Young people become aware of ideas and concepts that bridge science, technology, engineering, art, and math; showing curiosity to learn more.

Learn collaboration and networking skills.

Young people actively engage in collaborating and helping others.

To learn more about these competencies, we suggest you read Start Making! (PDF | Print | Free if you join the newsletter)

Creative Competencies

Creative Competencies

Our Camp Adventures are designed to encourage young people to develop their own ideas, to experiment, and to innovate. Teaching young people the activities themselves is not the primary goal. Rather, the goal is to enable young people to develop their own projects and to foster motivation and confidence in their ability to learn.

Through these projects, you can help campers develop creative competencies. Here are the five key competencies that we identified as outcomes for young people who participate in creative learning and making!

Identify as a creator or maker.

Young people develop positive attitudes toward creating hands-on projects

Develop confidence in creative expression.

Young people feel capable of bringing their ideas to life by designing, experimenting, iterating, and persisting through failures.

Acquire technical tool literacy.

Young people become familiar with a variety of tools and technologies that they can use to make projects.

Become aware of STEAM.

Young people become aware of ideas and concepts that bridge science, technology, engineering, art, and math; showing curiosity to learn more.

Learn collaboration and networking skills.

Young people actively engage in collaborating and helping others.

To learn more about these competencies, we suggest you read Start Making! (PDF | Print | Free if you join the newsletter)

Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Maker Media, Inc., disclaims all responsibility for any resulting damage, injury, or expense.